Salvo

Salvo represents the culmination of a long period of digital sculpture in virtual reality.

It is the discovery of the language of manual virtual sculpture and an evolution of the artist's 2D paintings.

The composition explores what makes the virtual reality sculpture unique: a complex, handmade, floating and detailed form.

The architectural environment, fashioned by the artist, creates an indirect light that caresses the room from all directions and gives it life, as a fictional but undeniable presence.

 
 
Teaser for the 2019 VR art experience, Salvo at ELLEPHANT Gallery in Montreal

Salvo is the first room published from the Light Gallery. Very intricate art sculpted in VR, mixed with serene architecture, focused on using indirect solar lighting.

Salvo was presented in VR at ELLEPHANT Gallery on June 12th 2019 as part of Elektra Festival in Montréal.

 
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